This blog is about Squadron Benchmark, a web app for Star Wars X-Wing miniatures game from FFG.
Sunday, January 31, 2016
Battle log: Watch all other combats, show your tactics or learn from others !
You have access to all previous finished combats in the "Battle log". Watch other tactics, evaluate the strength of a squad/unit in combat, replay a particular combat if you think you can obtain a better score, or learn from others !
The Battle log can be consulted from the main screen. First select the pilots you want to see in combat, press "View" in the bottom table, and then pick one of the combat involving these pilots in the top table, with different upgrades and setups. For each combat registered, the number of views is displayed, the score and who played each side (Human or computer).
You can also try to obtain a better score if possible. or change sides. For this, view the battle full screen and then, press the "Replay" button, behind the score.
The Battle log is still in alpha stage, there are probably many bugs.
The log only displays the last 100 battles, for now.
Monday, January 25, 2016
Share and replay your combats
With this new update, no bug correction but the possibility to share and replay combats !
Simply finish a combat and then you have a short url such as
that can be shared with email, facebook, twitter or reddit. This can be used to show your tactics, challenge your friends or show bugs...
When the animation has finished, you can see the score and decide to replay it, or to restart the game from the initial setup (to outperform previous score).
To include the animation in a page, simply create an iframe of less than 300px x 300px (only the main area is kept visible), with source the short url. A button "replay" is then automatically displayed at the end of the animation.
Enjoy !
http://bit.ly/1U5UBUm
that can be shared with email, facebook, twitter or reddit. This can be used to show your tactics, challenge your friends or show bugs...

To include the animation in a page, simply create an iframe of less than 300px x 300px (only the main area is kept visible), with source the short url. A button "replay" is then automatically displayed at the end of the animation.
Enjoy !
Thursday, January 14, 2016
A new squad builder
Happy new year 2016 and plenty of nice games for you !
There are plenty of novelties in X-Wing miniature for the end of 2015/Jan. 2016, with G-1A description, TIE Advanced Prototype, Imperial Veterans. Most of them have been integrated in Squadron Benchmark, with some additional features and bug corrections !
New squad builder
Its features are:![]() |
All units available in a few mouse moves |
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A new pilots with all its characteristics and upgrades |
- All units of a faction can be browsed quickly, comparing their statistics. For a given ship, all pilots are listed with their cost, skill and elite slot (if any). Pilot characteristics are available within just a few mouse moves (or with a few clicks for an ipad).
- New pilots, including the Inquisitor, VCX-100 pilots, Assault Shuttle pilots, G-1A pilots. All pilots have now their own picture ((c) FFG).
- You can either see for each unit/pilot the ship image, as used in the combat simulator, with its shields/hull/agility or the dial of its maneuvers. Simply click on the image/dial to switch.
- Alternatively, you can directly type your squad composition, or modify an existing one, in the text areas. Use the autocompletion, with TAB / shift+TAB keys for cycling through possible completions. When finish, press "Import" to add the squad to the list of squads. This works in English and French. XWS3.0 format has been disabled for now (temporary).
- Alternatively, you can directly select squads (from version 0.7) from the list of 70+ squads from the community.
Type your squad composition and use autocompletion (tab/shift+tab) |
Maps
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A Turbolaser turret |
New units and upgrades
The units from Wave VIII: G-1A, VCX-100, Attack Shuttle, TIE Adv. Prototype are now available in the app. Most of the pilots, shown by FFG, are fully implemented. New upgrades are also available, with the first Dual upgrade, Adaptability, working in particular. TIE Shuttle is also fully functional, Just select them in the squadron builder, the help will tell you whether there are implemented or not, or look at the console.A turbolaser turret and an Exhaust port for Empire have appeared also for the fun of playing in the trench of the Death Star :-) The exhaust port costs 100points, so the rebels can win even if they are nearly all destroyed.
Artificial Intelligence Player
The AI improves, even if it's still simple. To determine its moves, it proceeds as follows:- Find viable positions, that are positions that allow the unit to stay on the area for 2 turns. Preference is given to positions that do not collide obstacles.
- Compute the "average" viable position of all enemy units. This does not take into account 180degree turns.
- Select among the viable positions the one that minimizes the number of dice the enemy can throw, when they will be in their "average" position, and maximizing the number of dice of an attack (all weapons considered). Priority is first given to defense, not exposing the unit, and then to maximise attack.
By selecting a unit and pressing "m", you can see its "mean" position. Pressing "p" reveals all possible positions with colors (green: ok, white: collision with unit, yellow: obstacle, red: out of area, this turn or the following). shift+p removes these positions.
Stability and bug corrections and reports
Many bugs, including some deep ones that halted the app, have been corrected. Bugs for many units also have been corrected, including bugs occurring with the interaction of different units/upgrades (additional moves such as "Stay on target", ionization, bombs for a few).Thanks for all of you who have made a bug report ! This helps greatly !
If your bug is not yet corrected, this is just a matter of time :-)
The app is much more stable now, even if they are for sure some remaining bugs. Some things that were working before are sometimes broken for a time. This is because I'm refactoring some code, rewriting it to make it nicer to read for external contributors :-)
Please, continue to send bug reports, here in this blog or in the different forums where announces for Benchmark Squadron are posted (boardgamegeek, FFG, sw-xwing).
Thanks also for all of you who have made posts about this app ! Users and testers are essential when the number of upgrades and pilots to test grows.
Feel free to leave comments on the features or the features you would like !
If you appreciate the app and you use it, feel free also to donate (top right menu in Squadron Benchmark, > Donate) what you wish or send encouragement, bug reports, suggestions, they all will be appreciated ! :-)
Wednesday, November 11, 2015
Fast combat and evaluate your builds against many different squads
The new version makes it very easy to try a combat. Just select 2 squads from a list of 70+ pre-built squads given by the community and jump into the combat. Or build your squad, add it to your list of squads and evaluate it in combat against very different builds. The prebuilt squads are featuring all unique pilots, and are coming from registered lists in championships, locals or worldwide (X-Wing Juggler).
In more details, here are the list of features added to this version:
* Main screen: from there, you can either import squads, create new ones or just select two squads from a prebuilt list. This list is extracted from X-Wing Juggler. Each unique pilot belongs to at least one squad, so it's easy now to try plenty of different builts, without the need to build all these squads ! When 2 squads are selected, press "Next" for Combat. To keep the load time manageable, only 70 squads are shown.
* Squad builder: separate squad building process, in a new screen. The screen scrolls now, including on pads and phones. The squads you build are automatically added to the list, in the main screen. They are stored in your browser, no need to register.
* Combat: same screen as before. The lists of units can also be scrolled.
* All messages are now in English & French (select the appropriate flag), including those appearing in the console.
* The AI tries harder to stay in the game area. It is still a very simple opponent.
* All pilots are now done: 155/155 ! Some upgrades still need to be done: 149/162.
There are also some bug corrections.
Feel free to leave comments on these features !
If you appreciate the app and you use it, feel free also to donate (top right menu, > Donate) what you wish or send encouragement, bug reports, suggestions, they all will be appreciated ! :-)
![]() |
Selecting squads from a list |
* Main screen: from there, you can either import squads, create new ones or just select two squads from a prebuilt list. This list is extracted from X-Wing Juggler. Each unique pilot belongs to at least one squad, so it's easy now to try plenty of different builts, without the need to build all these squads ! When 2 squads are selected, press "Next" for Combat. To keep the load time manageable, only 70 squads are shown.
* Squad builder: separate squad building process, in a new screen. The screen scrolls now, including on pads and phones. The squads you build are automatically added to the list, in the main screen. They are stored in your browser, no need to register.
![]() | |
Build a new squad to add to the list |
* All messages are now in English & French (select the appropriate flag), including those appearing in the console.
* The AI tries harder to stay in the game area. It is still a very simple opponent.
* All pilots are now done: 155/155 ! Some upgrades still need to be done: 149/162.
There are also some bug corrections.
Feel free to leave comments on these features !
If you appreciate the app and you use it, feel free also to donate (top right menu, > Donate) what you wish or send encouragement, bug reports, suggestions, they all will be appreciated ! :-)
Tuesday, September 29, 2015
New bombs, YV-666 and Wave VIII
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Deathrain performing a barrel roll after dropping cluster bombs |
- Bombs: Proximity mine, cluster bombs, conner nets are now working. Extra munitions gives twice the amount of bombs that you can leave on the area. With them, several units have been implemented, such as 'Deathrain', or corrected. Cluster bombs are not yet fully functional (considered as only one bomb).
- YV-666: The auxiliary firing arc can be used. The geometry of the firing arcs has been reworked, making nice circle arcs. Moralo can fire HLC at range 2-3 within its arc.
- New units/upgrades implemented. Some of them belong to Wave VII, such as Maneuvering Fins, others from Wave VIII such as 'Scourge', Comm Relay, XX-23 S-Thread Tracer. Many bug correction also, including Corran Horn (again), Twin Laser Turret (in particular with BTL on a Y-Wing), and auxiliary arcs, for YV-666 and Firespray are better handled with Backstabber, Etahn A'baht, Kavil, Outmaneuver, ...
Moralo showing its HLC range.
Friday, September 11, 2015
TIE/FO and T-70 X-Wing
Both new units are now available, with all their pilots from "The Force Awakens" core set.
The Tech upgrade is still missing (no font for it), but all pilots are working with their effect.
For Tallon Roll, only one position now is proposed (center template).
The Tech upgrade is still missing (no font for it), but all pilots are working with their effect.
For Tallon Roll, only one position now is proposed (center template).
Poe Dameron with its capabilities and dial |
Monday, September 7, 2015
Wave 7 is in v0.6.3 !
The new version v0.6.3 has Wave 7 ships !
Pilots and upgrades are available for squad building, some of them can be played (slam, extra munitions, twin ion engine, ...). In this version:
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The K-Wing loaded with Extra Munitions |
- All wave 7 pilots and upgrades available. Some of them can be played and are effective (including slam, extra munitions, twin ion engine, ...). Only the K-Wing and Tie-Punisher have a correct picture.
- 133 pilots implemented, 124 upgrades. See the list of the few units/upgrades missing, in the console.
- Many bug corrections, for the timing of actions (probably some new added). Try for instance a TIE-Phantom + Stygium P.A. + Push the limit to see how PTL interacts with Stygium P.A. during decloak.
- Faster AI (very basic but faster...)
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