Thursday, July 30, 2015

Import X-Wings Juggler lists

X-Wing  Juggler is a great site for recording and analyzing the composition of squad lists.
Juggler uses JSON XWS format to import the lists, and displays them in a human-readable format:
Carnor Jax + Royal Guard TIE + Push the Limit + Stealth Device + Autothrusters
Sigma Squadron Pilot + Intelligence Agent + Sensor Jammer + Stygium Particle Accelerator
Sigma Squadron Pilot + Intelligence Agent + Sensor Jammer + Stygium Particle Accelerator
 It is now possible to copy/paste this compact text description and import it in Squadron Benchmark, directly. The interface is the same as for JSON format, the tool automatically finds the appropriate format. The faction used by the squad is also automatically determined.
Import window in X-Wings Squadron Benchmark
This is still experimental, feel free to leave a comment if you find this import interesting !

Wednesday, July 29, 2015

Zoom/Pan and Orientation for positions

The version 0.6.1 improves the user interface with zoom/pan of the main combat zone, corrects bugs for range of weapons and adds orientation for positions:
  • Zoom / Pan: Use mouse wheel or touch control to zoom in/out, drag the background image to pan. To center around a unit that is not on screen, use the 'c' keyboard shortcut or select the unit in the right/left lists.
  • Applying "Stay on target". The square in front of the unit allows to do a K-turn and a forward maneuver, by selecting the appropriate arrow.
  • Orientations for positions: Now the direction showing where the unit is heading is indicated in the position slots. For 'Stay on target', this helps for instance to disambiguate between K turns and forward maneuvers.
  • Limits of the game area are indicated with dotted lines
  • Asteroids can be moved while their range is showing. This allows for more accurate positioning. 
  • Firing range has been corrected. For instance, HLC is working as expected.
  • Some new pilots of TIE Advanced added.

Wednesday, July 22, 2015

Keyboard shortcuts

X-Wings Squadron Benchmark has a number of keyboard shortcuts:
  • ESC: same as pressing the button "Next Phase", but can help when the button is disabled by mistake
  • s:  next step: when the game is frozen and you cannot select another unit, probably there is some pending effect that waits to be activated. This key will do that and is for debugging purposes.
  • 0 / shift+0: adds / removes a FOCUS token to the selected unit
  • 1 / shift+1: adds / removes a EVADE token to the selected unit
  • 2 / shift+2: adds / removes a CLOAK token to the selected unit
  • 3 / shift+3: adds / removes a STRESS token to the selected unit
  • 4 / shift+4: adds / removes a ION token to the selected unit
  •  f : (fire) forces the selected unit to fire EDIT: 04/2016
  •  p / shift+p : (possible moves) shows / hides possible moves of selected unit
    • In RED, positions that are not possible (outside of board or K turns when stressed)
    • In YELLOW, positions that overlap obstacles
    • In WHITE, positions that overlap other units
    • In GREEN, free positions.
      Possible positions, with their collision for an A-Wing
  •  w: (weapons) shows probability to hit/kill for a selected unit, for all its weapons. Still in development.
  • n / shift+n : next / previous unit to select
  • c : centers on selected unit 
EDIT: 04/2016: current key bindings are now available directly in the app, in the top right menu.

Version 0.6 is out. Criticals are working !



This version 0.6 corrects many bugs from previous version and offers the following features:
  • Permalink: When you save during the planning phase, you save also the positions of all the units and of all the obstacles. The player selection (human vs AI) can now be done after you save. For instance, try YWing+BTLx4 vs BBBZ list or a Dash+Corran vs Soontir + Oicunn
  • Criticals: all criticals have been implemented. So far, there is only one deck for both sides. Try "Leebo" with Determination or Saboteur to see this work
  • AI player: The AI player has a bit improved. Units are moved in order to stay in the zone of play, avoid obstacles whenever possible and close the distance with enemy units. Only evade and focus actions are selected, and during combat, units will use all possible modifiers/rerolls available. 
  • Plenty of pilots: 122 pilots out of 123 have their effect encoded in the app
  • Outrider + Heavy Laser Cannon donut
  • Plenty of upgrades: 119/133 upgrades with special effects ! 

What's coming in next versions ?

Well, I can put new features but feel free to leave a comment on this page if you want some other features !