Tuesday, September 29, 2015

New bombs, YV-666 and Wave VIII

Deathrain performing a barrel roll after dropping cluster bombs
In version 0.6.5, some bug corrections but also new units and some (old and new) bombs !
  • Bombs: Proximity mine, cluster bombs, conner nets are now working. Extra munitions gives twice the amount of bombs that you can leave on the area.  With them, several units have been implemented, such as 'Deathrain', or corrected. Cluster bombs are not yet fully functional (considered as only one bomb).
  • YV-666: The auxiliary firing arc can be used. The geometry of the firing arcs has been reworked, making nice circle arcs. Moralo can fire HLC at range 2-3 within its arc.
  • New units/upgrades implemented. Some of them belong to Wave VII, such as Maneuvering Fins, others from Wave VIII such as 'Scourge', Comm Relay, XX-23 S-Thread Tracer. Many bug correction also, including Corran Horn (again), Twin Laser Turret (in particular with BTL on a Y-Wing), and auxiliary arcs, for YV-666 and Firespray are better handled with Backstabber, Etahn A'baht, Kavil, Outmaneuver, ...

    Moralo showing its HLC range.

26 comments:

  1. Thanks for adding loads of new stuff. Two quick points
    - Dead man switch is assigning hull damage bypassing the shields
    - BB-8 offers BR after the move shouldn't it be before the move
    Thanks again

    ReplyDelete
  2. Didn't see a place for bug reporting, so I'll just post this here. Today, I was flying with R2-D2 on a YT-1300. R2 flipped a Damaged Sensor Array. On the 1300's next move, it fixed the crit. On the move after that, it had no actions available and the game would not proceed to the enxt phase.

    ReplyDelete
    Replies
    1. Yes, fixed ! There was a bug in one of the criticals.

      Delete
  3. Playing with misiles is a mess. Usually it gets frozen after the attack, and all remaining attacks are not made as the only way to get out of it is to click "next phase".

    ReplyDelete
    Replies
    1. Name of the sound file for missile was mispelled, corrected

      Delete
    2. Playing with HLC seems to have the same error. After attacking, it gets frozen. Maybe is the same mispelling error?

      Delete
  4. Looks like the Kihraxz fighter is using the M3-A Interceptor artwork.
    http://imgur.com/ssabA3T

    ReplyDelete
    Replies
    1. Yes, I don't have yet a Kihraxz figurine. The picture is just a placeholder. If you have one, feel free to take a picture and post it here :-)

      Delete
  5. Get this error when firing TLT and hitting - no damage is assigned.

    TypeError: target is not a function. (In 'target("+1 %HIT% [%0]",this.name)', 'target' is an instance of Object)
    modifydamageassignedupgrades.js:3314
    resolvedamageunits.js:1424
    (anonymous function)units.js:1921
    (anonymous function)
    dispatchjquery-1.11.2.js:4664
    handlejquery-1.11.2.js:4332

    ReplyDelete
    Replies
    1. Thanks a lot for this detailed report, it's quite easy to correct now :-) Corrected !

      Delete
    2. If i find any more bugs I will post the console log here.

      Delete
  6. Flying Around with Nera Dantels with DeadEye and Recon Specialist. Got stuck, unable to advance from the activation stage with following error:

    ReferenceError: Can't find variable: af
    (anonymous function)upgrades.js:1322
    funits.js:403
    resolveactionunits.js:1713
    (anonymous function)units.js:2096
    (anonymous function)
    dispatchjquery-1.11.2.js:4664
    handlejquery-1.11.2.js:4332

    also had this repeated in the in-game console at the same time:

    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees
    [Nera Dantels] can fire torpedos at 360 degrees

    ReplyDelete
    Replies
    1. For the Nera bug with recon specialist and dead eye, it seems to work now. And Nera is no longer boast about her capacity ! :-)
      Thanks for the bug report, I've made many corrections to remove this kind of bug issue.

      Delete
  7. This is a fantasic aplication, and such a gift to the x-wing comunity. Thank you so very very much for your hard work.

    However, over the past week or so the website has not worked for me. It gets stuck in the attack phase after the first die rolls. The "fire" button is missing, and the game is stuck. I am not a programer, but I will try to provide a copy of the encoding from the browser:
    Uncaught TypeError: this.useevade is not a functionIAUnit.dodefenseroll @ iaunits.js:310(anonymous function) @ units.js:1908jQuery.Callbacks.fire @ jquery-1.11.2.js:3143jQuery.Callbacks.self.add @ jquery-1.11.2.js:3189(anonymous function) @ units.js:1907jQuery.event.dispatch @ jquery-1.11.2.js:4665jQuery.event.add.elemData.handle @ jquery-1.11.2.js:4333

    I should note that this happens on every pc I use to play the game, and on different browsers.

    Anyway, I do want to thank you so much for your work on this site-- it is a great tool!

    ReplyDelete
    Replies
    1. Same to me: It gets stuck in the attack phase after the first die rolls. No "defense" dices appear and the only why to go on is to go to "next" step.
      Pitty because it didn't hapen to me before.

      Delete
    2. Exactly! It worked great before, as I do love this program. It must have something to do with the AI and it's tokens--maybe that is why Anonymous has issues with Kir Kanos's ability? The game just stops when the AI is supposed to spend a token.

      We need to donate, or at least buy the programmer a beer.

      Delete
    3. It's been worse for me. I plug in the squads, line up the ships, the rocks, and hit next and then... Nothing. Console just reads "Setup Phase" instead of going to the next phase. It hasn't worked for a couple of days now. Very sad, this is a fantastic use of my lunch hour!

      Delete
    4. Yes, sorry for this, I've left the tool in a strange state and as I was working on the first screen (with the squad building page), I was unable to reach the combat page...Tell me now if it's better.

      Delete
  8. Airen Cracken is bugged. When you click on a friendly ship, it just ends combat phase. (And if you missed my other post, Kir Kanos's ability also isn't working, he simply lost the ability to spend his Evade token during an attack).

    ReplyDelete
    Replies
    1. Ok for Kir Kanos now ! For Airen Cracken, the few situations I've tried, after some corrections, are working. I'm not sure it will work in all cases: in particular, I'm not sure if the friendly ship can do an action already selected previously this turn. And what happens if all available actions were done already ? I need to check on the forums...

      Delete
  9. Got another!

    "Epsilon Leader" is currently just removing stress from himself and not his squadmates at R1.

    ReplyDelete
  10. I keep having an issue where if there is any start-of-combat effect, it shuts off any firing. Sometimes for that turn, sometimes for the rest of the session, and sometimes it hangs and the next button is grayed out.

    I've had this happen with Kyle Katarn and also with the Console Fire crit.

    ReplyDelete
    Replies
    1. Yes, there was a bug with the console fire crit indeed. For Kyle, I'm not sure (to be checked). Thanks for the report !

      Delete
  11. Frequently, after both red and green dice rolls have been made, the button for "fire" doesn't appear to proceed (the red/green lasers appear though). Sometimes the only option will be to end the phase (even if the issue has occurred in the first dice roll in the entire phase).

    ReplyDelete
    Replies
    1. Yes, usually this means there was an error, and if you can make appear a javascript console, feel free to post the first few red lines (showing the line of the bug). Thanks !

      Delete