Ruthless Freelancer |
I just received the Ghost, Punisher and TIE Adv. Prototype boxes (in French) !
So this 0.8.4 update is essentially for improving display, adding a few units that were missing.
In the previous versions, it was easy to miss an effect requiring the selection of a unit. The units were only highlighted in gray, and if you pressed the "next phase", the game was probably stuck. Now, they are flashing ominously, this should help.
The mines dropped have now a different animation, with a line turning around the mine.
Tokens, hull and shield points received and lost by pilots are shown on screen, as animation. I think this significantly improves the understanding of what happens during the game.
In the navigation bar, a gear icon opens a setting window, where you can choose the volume for all game effects, you can show/hide the console and show/hide movement traces. All units leave a trace of their faction color, actions such as barrel roll and boost leave dotted lines.
A few bug corrections for this update: 2 criticals were causing stalls, deploying units was stalling, mines were not functioning properly. This is better now. Tel Trevura has been corrected.
The import button no longer exist. You just have to type or paste a list into one of the textarea for squads #1 and #2 to import the list. XWS3.0 imports are now possible again, just paste your squad list in this format and it will appear automagically as a plain list, and be integrated in your squad lists.
The import button no longer exist. You just have to type or paste a list into one of the textarea for squads #1 and #2 to import the list. XWS3.0 imports are now possible again, just paste your squad list in this format and it will appear automagically as a plain list, and be integrated in your squad lists.